Pengembangan Media Pembelajaran Berbasis Roblox ThermoRush! untuk Meningkatkan Keterampilan Berpikir Kritis pada Materi Suhu dan Kalor

Penulis

  • Elmerita Dwi Agustin Physics Education Study Program, Universitas Pendidikan Indonesia, Bandung, Indonesia Penulis
  • Hera Novia Physics Education Study Program, Universitas Pendidikan Indonesia, Bandung, Indonesia Penulis
  • Raden Giovanni Ariantara Physics Education Study Program, Universitas Pendidikan Indonesia, Bandung, Indonesia Penulis

Kata Kunci:

Keterampilan Berpikir Kritis, Suhu dan Kalor, Game Edukasi, Roblox, ThermoRush

Abstrak

Pemanfaatan teknologi digital dalam pembelajaran memberikan peluang untuk mengembangkan media yang mampu meningkatkan keterampilan berpikir kritis peserta didik. Salah satu bentuk inovasi tersebut adalah pemanfaatan aplikasi Roblox sebagai media pembelajaran interaktif. Penelitian ini bertujuan untuk mengembangkan serta menguji kelayakan dan efektivitas media pembelajaran ThermoRush! pada materi suhu dan kalor untuk meningkatkan keterampilan berpikir kritis peserta didik SMA. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri atas lima orang validator dan 36 peserta didik SMA. Pengumpulan data dilakukan melalui lembar validasi ahli, tes keterampilan berpikir kritis (pretest dan posttest), serta angket respons peserta didik. Analisis data meliputi indeks Aiken's V, persentase kelayakan, Wilcoxon Signed Rank Test, analisis N-Gain, dan Many Facet Rasch Measurement (MFRM). Hasil penelitian menunjukkan bahwa media ThermoRush! memiliki tingkat validitas sebesar 0,856 dengan kategori valid dan persentase kelayakan sebesar 89% yang termasuk kategori sangat layak. Hasil uji Wilcoxon menunjukkan adanya peningkatan keterampilan berpikir kritis yang signifikan setelah penggunaan media (p < 0,001). Rata-rata skor peserta didik meningkat dari 36,67 pada pretest menjadi 90,83 pada posttest dengan nilai N-Gain sebesar 0,80 yang termasuk kategori tinggi. Peningkatan tersebut didukung oleh karakteristik media berupa eksplorasi fenomena, integrasi LKPD, tantangan berbasis masalah, serta elemen gamifikasi yang mendorong keterlibatan aktif peserta didik selama pembelajaran. Dengan demikian, ThermoRush! layak dan efektif digunakan sebagai media pembelajaran untuk meningkatkan keterampilan berpikir kritis pada materi suhu dan kalor.

Unduhan

Data unduhan tidak tersedia.

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Diterbitkan

2026-09-15

Cara Mengutip

Pengembangan Media Pembelajaran Berbasis Roblox ThermoRush! untuk Meningkatkan Keterampilan Berpikir Kritis pada Materi Suhu dan Kalor. (2026). Prosiding Seminar Nasional Fisika (Sinafi), 5(1), 187-199. https://proceedings.fisikaupi.id/index.php/sinafi/article/view/60